max에서 FBX파일을 export한뒤 xna에서 import하여 다룰때 필요한 심화된 정보 정도로 보면 되겠다. One of the less obvious changes in our 3.0 release is that we picked up an updated version of the FBX SDK from our partners at Autodesk, which enables some cool new functionality in our FBX importer: Multiple textures Multiple texture coordinate channels Effect materials Material name strings are now imported correctly To use this s..